Saturday, March 27, 2010

Trial of the Crusader 3

Post-Spheres: Boss Skills
After the Sphere Phase, one of the bosses will cast either a Vortex or Twins' Pact. All players except the tanks should change their essence to match the boss casting the Vortex. Overheal the tank that doesn't have a matching essence. Twins' Pact is a 15-second cast that heals 20% of their total HP and cannot be interrupted until the boss casting it has their shield broken. Breaking the shield DOES NOT stop the cast, so give anyone who can interrupt the time to do so. If your DPS is good, you won't need to change your essence to take down the shield while using the setup mentioned in Sphere Collection.
There is no set pattern for the spells, but the spells cast by the bosses will not repeat until the two Vortexes and two Twins' Pacts have been cast.
Boss Encounter 5: Anub'arak
You can forget about the celebration for beating the first four bosses of the Trials. Just as everyone is about to get their mug of ale, the Lich King crashes the party and nerd rages at Tirion for not inviting him. As payback, he shatters the floor and sends you all plummeting into a pool of water while claiming the rights to your souls. He'd have done a better job if he hadn't forgotten about WoW's water physics.
At least the scenery beats the monotony of the Argent Coliseum. The frozen kingdom of Azjol-Nerub towers before you and at the far end of the frozen walls is Anub'arak, back to redeem himself after being such a mediocre five-man boss.

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